While reading Gamer Theory by Mckenzie Wark, I began staring off into space and realized I was staring into the darkness of my computer screen, a black glass reflecting a distortion of my features. I began to think about how we go about the length and means we go to carefully cultivate our online images.
I started by making quick sketches, taking parts of text from Gamer Theory and setting it against grids made from avatars from four different games with distinct types of character creators. I then chose to experiment with the wave/distort tool in Photoshop. rendering the sketches completely unrecognizable as the original text and image. My aim then was to bring these designs into the physical world with ink or paint by setting it on panes of glass. I printed these on sheets of vinyl, then developed a process by which I was able to carefully lift the entire vinyl and place it on the glass. I looked at different ways of imprinting image on glass, including opalotyping and etching, but I wanted to choose something a little more unusual. I also experimented with paint consistency, value, and glass type.
I started by making quick sketches, taking parts of text from Gamer Theory and setting it against grids made from avatars from four different games with distinct types of character creators. I then chose to experiment with the wave/distort tool in Photoshop. rendering the sketches completely unrecognizable as the original text and image. My aim then was to bring these designs into the physical world with ink or paint by setting it on panes of glass. I printed these on sheets of vinyl, then developed a process by which I was able to carefully lift the entire vinyl and place it on the glass. I looked at different ways of imprinting image on glass, including opalotyping and etching, but I wanted to choose something a little more unusual. I also experimented with paint consistency, value, and glass type.
Making of the glass panes
Exhibit